

Your model should now show up in the main viewport, it should have its texture applied to it from Blender, if it is untextured, make sure you followed every step and that your texture is saved externally outside of the. Once you've created the 3D Character file, on the right set of panels under the Character configuration window, click the " Body" tab on the top, and then click " Add from file" at the bottom, select your model from the file explorer prompt to open it. Once CSModeler opens, select " 3D Character" and then click " Create 3D character"Įven if your model is not a character/avatar or such, select 3D Character anyway, as otherwise you will not be able to use the realtime texturing. If this option does not show up, you may need to download the program from Clip Studio's website first. Once the Clip Studio window opens, click " MODELER" in the top left corner. Now let's open Clip Studio Modeler, you can open CSModeler by clicking the " Open Clip Studio" button in the top left of Clip Studio Paint

Once your materials have been set up properly, you can export the mesh into a folder. You need the texture you're working on inputting into the Base Color of a Principled BSDF shader, this is important or CSModeler will NOT recognize your texture. Luckily for us, it's just the default settings for new materials. The Actual Guideįor this to work, you must have a particular material setup in Blender, Clip Studio Modeler is very picky about this. While it isn't exactly a replacement for Substance or similar programs, it's great if you're unable to use them for one reason or another, or you prefer working in Clip Studio. Clip Studio Modeler can be janky to work with in some cases.Besides being sore on the eyes, this also can heavily affect the way you color your textures due to color relativity.Clip Studio Modeler does not have any other interface theme besides light mode (why? Celsys please).


Easier to iterate on textures without reloading it repeatedly in Blender.There are many pros & cons to this method of texturing things. This one isn't mainly about Blender, however, if you own Clip Studio Paint, you can use an app that comes with Clip Studio to texture in (mostly) real-time.
